- Build in the crate
- v99i
- Made by the team at
- Matt Dabrowski
- Menu languages offered
- Russian, English, German, Spanish, Chinese (Simplified), Korean, Portuguese, French
- How you pay for it
- DRM-free
- CPU it runs on
- Apple Silicon, Intel 64-bit
- Played on
- macOS Ventura, MacBook Air (M1. 2020)
- Dropped on
- 2.07.2019
- Spoken voice in
- Music only
Screenshots
Think of Streets of Rogue as a sandbox where the mission is just a suggestion. You get a procedurally generated city, AI inhabitants going about their own lives, and a pile of weird tools — shrinking rays, boomboxes, kitchen appliances — to solve problems however you like. On a Mac, that freedom extends to how it runs.
Get it running
You need macOS Ventura or newer. The build supports both ARM and 64-bit x86, so it works on an M-series MacBook Air or an older Intel model. On the tested setup — a 2020 M1 MacBook Air — the game runs fine, with no hiccups in the chaotic bits.
Controls that make sense
Keyboard and mouse are the natural fit. Movement is WASD, interaction is E, and the inventory tab keeps your gadgets close. It's simple enough that you'll be breaking into apartments and hacking vending machines within minutes.
Pixel art runs smoothly on M1 Air
Don't expect a graphics showcase. The top-down pixel art is light, so even the M1 Air handles crowds and explosions without drama. Text comes in eight languages, including English, Spanish, and French.
Choose hacker or gorilla in a fresh city
You pick your character — maybe the hacker for a stealth run, or the gorilla if you just want to smash things. The city generates fresh, with AI bartenders serving drinks and cops patrolling their beats. Your mission might say "eliminate the target," but how you do it is up to you.
First, you scope the block. A vending machine in the alley? Hack it for a healing item. A boombox in that apartment? Steal it, lure the target outside, and let the explosion do the work. You don't have to fight fair. Traps, shrinking rays, even hypnotic devices — each run lets you experiment with a different toolset.
Mid-session, the city fights back. A stray bullet alerts the cops, or a random explosion sets off a chain reaction. That's when the game shines: you adapt. Grab a kitchen appliance as a blunt weapon, duck into a building, and lose the heat. The AI inhabitants keep living their lives — some run, some fight, some ignore you entirely.
By the end, you've either completed the mission in your own style or failed spectacularly and started again. That's the roguelite loop, and Streets of Rogue makes every restart feel like a new story.
On your Mac: what to expect
Version v99i is DRM-free, so no extra launchers or online checks. The disk image mounts like any other Mac software — double-click, run the installer, pick your destination (the Applications folder works). After that, it's in your dock whenever you want it.
The game supports both ARM and 64-bit x86 chips, so M-series and Intel Macs are covered. Text is available in eight languages: Russian, English, German, Spanish, Simplified Chinese, Korean, Portuguese, and French. Voice is musical accompaniment, so you're not tied to any one language for dialogue.
Multiplayer is local or online for up to four players. If you're on a MacBook, that means couch co-op with friends or a match over the network.
- macOS Ventura or later
- Architecture: ARM or 64-bit x86
Kit check at a glance
| Chip | Apple Silicon, Intel 64-bit |
| Download | 146 MB |
Chat from the booth
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