- Build in the crate
- 0.17.3 Native
- Made by the team at
- Brave Alice Games
- Menu languages offered
- English
- How you pay for it
- Not required
- CPU it runs on
- Apple Silicon, Intel 64-bit
- Played on
- macOS Golden Gate, Mac mini 2024 M4
- Dropped on
- 17.11.2023
- Spoken voice in
- Music only
Screenshots
Picture this: you are the game master, and tonight the party is exploring a sunken temple. You drop a few ruined pillars, scatter some crates, and set the lighting before anyone logs in. That is RPG Stories in action — a 3D world builder and virtual tabletop that works with any tabletop role-playing system.
Build maps, scenes, and encounters in 3D
RPG Stories gives you a 3D space to build maps, scenes, and encounters for your campaign. It is not tied to a specific rule set, so you can run Dungeons & Dragons, Pathfinder, or a homebrew system without fighting the tool. The current build, 0.17.2 Native, supports both ARM and x86 64-bit Macs, so it runs on Apple Silicon and Intel machines alike.
Playing with a party
Beyond building, the app handles live sessions with your group. You set the scene, control what players see, and move the story forward in real time. The interface is in English, and the developer, Brave Alice Games, released it on 17 November 2023. If you share your Mac with other players, family sharing is supported.
Building a forest ambush from scratch
Let me walk through a typical setup. Start by picking a flat terrain piece and stretching it to the size you want. Drop tree assets around the edges to frame the road. Place a few rocks and bushes for cover — the party will need somewhere to hide when the ambush triggers. Add a campfire near the centre so the scene has a clear focal point. Set the time of day to dusk: long shadows make the encounter feel tense. Once the layout feels right, save it as a scene. When your players connect, reveal the map gradually so they see only what their characters would spot.
Snags with system-agnostic tools
Assets don’t snap where you expect
If a prop keeps floating above the ground or clipping through it, check the grid alignment setting. Objects sometimes inherit the rotation of the surface beneath them. Rotate the asset manually or toggle snap-to-grid off for fine adjustments.
Players can’t see the map
When someone joins and reports a blank screen, it is usually a fog-of-war issue. Make sure you have revealed the areas you want them to see. If the fog layer is active globally, the whole map stays hidden until you clear it per region.
Performance slows down with large maps
Complex scenes with dozens of assets can feel sluggish. Try grouping props into a smaller number of prefabs or lowering the shadow quality in the display settings. Removing distant objects that nobody will reach also helps.
These are the kind of fixes that keep a session moving rather than stalling it while you wrestle with the interface.
RPG Stories 0.17.3 Native has landed. No patch notes this time — just the latest build, ready to go.
- Apple Silicon or Intel 64-bit Mac
Kit check at a glance
| Chip | Apple Silicon, Intel 64-bit |
| Download | 15 GB |
| Older pressings | 1 in the crate |
Chat from the booth
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