- Build in the crate
- 1.2.384 Native
- Made by the team at
- Chimeric
- Menu languages offered
- Russian, English, Spanish, Chinese (Traditional), Chinese (Simplified), Korean, Polish, Portuguese, French, Japanese
- How you pay for it
- Not required
- CPU it runs on
- Apple Silicon, Intel 64-bit
- Played on
- macOS Golden Gate, Mac mini 2024 M4
- Dropped on
- 27.03.2019
- Spoken voice in
- Music only
Screenshots
Nova Drift has over 200 upgrades to unlock across every run. That number tells you the kind of game it is: a roguelite where each death resets everything, and each run pushes you to build a new ship concept from scratch.
Arcade shooter depth for combo explorers
If you like arcade shooters with depth — long-range builds, drone swarms, ramming, shield conversion — and don’t mind losing progress to learn the next combo, this one fits. You can realise a full ship idea in one session and combine modules for bigger effects. The music by Miles Tilmann of Pixeljam Games keeps the pressure on.
Permanent death resets all progress
Permanent death is the core loop. If you prefer persistent progression or hate restarting after a mistake, Nova Drift won’t hold your hand. There’s no save-scumming and no campaign that carries gear between runs.
Arcade feel with RPG upgrade choices
It mixes classic arcade feel with action RPG mechanics. You choose your style early — drones, beams, burning, ramming — and the upgrades you pick shape the rest of the run. Endless play is available if you want to push one build as far as it can go.
Nova Drift sits somewhere between Space Pirates and Zombies 2 and Galaxy Genome in the Mac space-shooter roguelite scene, but it plays differently from both. SPAZ 2 leans heavier on sector-wide strategy and crew management; your ship matters, but so does the map. Galaxy Genome focuses on twin-stick precision and slower, more deliberate module stacking. Nova Drift is faster. You build a full ship concept in minutes, not hours, and the arcade pacing means you can finish a run, die, and start a completely different build before the next podcast ends.
Compared to Halcyon 6, which mixes base management with turn-based fleet combat, Nova Drift is pure action. No menus to pause the action, no fleet to upgrade between battles — just you, the modules you pick, and the next wave of enemies.
Builds wiped on death by design
Can you save a build between runs? No. Death wipes the slate. That’s by design. The randomness keeps each new battle unpredictable, and the permanent death means every decision matters more. Endless mode lets you stretch one build as far as it can go, but once you die, that build is gone.
How long is a typical run? A full run through campaign mode takes about the same time as a single play session — maybe forty minutes, maybe less if you experiment with risky module combos. Challenge modes are shorter and more punishing, with higher danger and higher reward for those who survive.
Do I need a controller? No. The game works with keyboard and mouse. If you prefer a gamepad, it supports those too. The arcade roots mean the controls are responsive either way.
What does the Mac version include? Version 1.2.384 Native runs on both Intel and Apple Silicon Macs. The installer is a disk image you mount and drag into Applications. No extra steps, no activation. Languages include English, Spanish, Japanese, Korean, and six others, so the menus and upgrades are readable in whatever you prefer.
- macOS (version not specified)
- Intel or Apple Silicon
Kit check at a glance
| Chip | Apple Silicon, Intel 64-bit |
| Download | 399 MB |
Chat from the booth
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